State of AI 2026 Report Is Live!

Blog

AI Insights · Timothy · October 2021

Top 5 Cannabis Games on iOS in Europe Q3 2021

A look at the performance of the top 5 cannabis games on iOS in Europe during Q3 2021, highlighting trends in weekly downloads, revenue, and active users.

Top 5 Cannabis Games on iOS in Europe Q3 2021

During the third quarter of 2021, the top 5 cannabis games on iOS in Europe showed varied performance trends. Here’s a detailed look at their weekly downloads, revenue, and active user metrics.

Weed Inc: Idle Tycoon by Metamoki Inc. saw a fluctuating trend in weekly revenue, peaking at around $33K in mid-July and then gradually declining to approximately $13.7K by the end of September. Weekly downloads reached a high of 61K in mid-July before tapering off to about 27K at the end of the quarter. The game’s weekly active users mirrored this trend, decreasing from 120K at the start of Q3 to around 92K by the end.

Hempire - Weed Growing Game from LBC Studios Inc. exhibited a steady rise in weekly revenue, peaking at about $10K at the end of August. Weekly downloads saw a significant increase in early August, hitting around 9.3K, before falling to roughly 3.4K by the end of September. The active user base rose from 14K in late June to a peak of 20K in mid-August, eventually settling at around 14K.

Bud Farm: Idle Tycoon Game by LDRLY displayed consistent weekly revenue, fluctuating around $9K throughout the quarter. Weekly downloads showed a notable rise in mid-August, reaching 4.3K, and then stabilizing at around 3.5K by the end of September. Active users increased from 3.6K at the beginning of Q3 to around 6.6K by the end.

Cheech and Chong Bud Farm from LDRLY experienced a steady increase in weekly revenue, reaching approximately $6.6K by the end of September. Weekly downloads peaked at roughly 2.4K in early August before declining to about 919 by the end of the quarter. Active users rose from 2.3K in late June to a peak of 3.2K in early August, before settling at around 2.2K by the end of September.

Weed Firm 2: Back To College by Ludum LLC saw a peak in weekly revenue of about $3.5K in early August. Weekly downloads remained relatively stable, averaging around 3.4K throughout the quarter. The game’s active users increased from 8.9K at the beginning of Q3 to a peak of 10K in mid-September, before ending the quarter at approximately 9.1K.

For more insights and detailed data on app performance, visit Sensor Tower.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2021